2.4.2 Judging criteria
The judging scheme considers the following criteria. Each criteria is rated on 5.
- Execution: Execution not only refers to the smoothness and control of the whole combo, but also the quality of the tricks executed and the pace/flow of the combo.
Grade
Description
5
The combo has exception smoothness and/or the tricks are executed perfectly at an adequate pace.
4
There are no mistakes but the combo does not have exception smoothness or some tricks are not executed perfectly.
3
There are no major mistakes, but minor mistakes such as uneven rotations, loss of control, shaky pen can be observed.
2
There is one major mistake in the combo.
1
There are multiple major mistakes.
0
The pen is dropped during the combo.
- Difficulty: Difficulty is divided into 2 categories: Trick Difficulty and Linkage Difficulty. Trick difficulty refers to the difficulty of tricks executed, while linkage difficulty refers to the difficulty of combining several tricks together.
Grade
Description
5
The combo has very difficult tricks AND very difficult linkages.
4
The combo has very difficult tricks OR very difficult linkages.
3
The combo has some difficult tricks or linkages, but nothing exceptional.
2
The combo is average in trick and linkage difficulty.
1
The combo is below average in difficulty.
0
Only very basic tricks and linkages are used.
- Creativity: Creativity can be represented as two levels.
The base level describes the use of existing concepts, tricks or linkages in unconventional variations. It also refers to the use of unpopular tricks in interesting ways. This will be referred to as Creativity (Creative).
The advanced level describes the use of totally new concepts and tricks never seen before. This will be referred to as Originality (Original).
Grade
Description
5
The combo contains multiple original and creative concepts which are exceptional and key to the appeal of the combo.
4
The spinner uses at least one original element which is exceptional and key to the appeal of the combo.
3
The spinner uses multiple creative elements which are useful to the appeal of the combo, but none are original.
2
The spinner uses at least one creative element which is useful to the appeal of the combo.
1
The spinner makes an attempt to be creative or original, but the result is not convincing or useful.
0
The spinner makes no attempt to be creative.
- Presentation: Presentation refers to the visual appeal and style of the combo. This includes anything from camera angle, structure of the combo, linkages and appearance of the pen and hands (and to a lesser extent, the body as a whole).
To obtain 5 points in this criteria, you must have an excellent style which is fresh and interesting to watch. The combo must be well structured with a good balance and variety of tricks and nice linkages between. The style and hands must look good from the used angle.
You may choose to deduct 1 or 2 points for each of the following flaw. The flaw must be major in order to deduct 2 points.
- Poor structure: the tricks are not balanced or there is a lack of variety.
- Style: the style of the spinner is not distinctive enough.
- Linkages: the linkages between the tricks are boring or uninteresting.
- Appearance: the pen or the hands appear ugly or make ugly movements. The appearance must be really bad to justify this penalty. 0.5 point can be deducted here if the choice of pen is inadequate for the combo.
- Bad camera: the angle or the camera are detrimental to the appreciation of the combo. The camera must be really bad to justify this penalty.
Since there are 4 criterias, this give a total grade over 20 (/20). You are allowed to give points in increments of 0.5.
tiré de:
http://worldps.org/wt13/files/wt13.doc